I’ve been thinking for a while about changing the way the practice drills work, to make them more like games — they’d use points, and you’d get a lot of points when you finished something big (like entering an entire scale) but only lose a little bit for a small error (like entering one wrong note).
I don’t have a definite date for this particular change yet, but I agree there should be some change here.
Do you have an iPhone application yet?121 votes
I’d love to make an iPhone app (or, multiple apps for the multiple drills). Right now I don’t have the time to develop it, so I’m considering the options of having another company do the development, or doing an Android app (this is easier) and using a tool to port that to the iPhone.
Thanks for the feedback! Sorry I can’t help you right away…
It is too easy to accidentally click the wrong line or space on the staff and lose big points when you only have five or six pixels' worth of vertical wiggle room.25 votes
I’d love to make it flexible — the more space you have on your screen, the bigger the notes — but that is pretty tricky to do; I will try to at least make it larger. Thanks for the feedback!
...Where you pick the amount of sharps and flats, say, up to three, rather than picking the keys; as many highschool exams recommend knowledge of up to a certain number of sharps or flats, rather than particular keys. Having this option again would be really helpful.13 votes
The problem with the old method is that many instruments have a very specific list of keys that they use commonly, and other keys they almost never use.
I think I can make shortcut buttons for this, though — so, you click “up to 2 sharps/flats” and it auto-selects C, G, D, F, and Bb.
In the 'Key signatures' drill, it tells you to pick the 'relative minor' even if it's the relative major you need to find3 votes
I tested this, and it’s asking me for relative major when it’s supposed to. If anyone is seeing this problem, please comment here with the settings you’re using for the drill — thanks!
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